3.2.15 Custom View
Refer
to custom
component,
custom
view
and custom
drawing.
The most
important step in drawing a custom view is to override the
onDraw()
method. The parameter to onDraw()
is a Canvas
object that the view can use to draw itself. The Canvas
class defines methods for drawing text, lines, bitmaps, and many
other graphics primitives. You can use these methods in onDraw()
to create your custom user interface (UI). Before you can call any
drawing methods, though, it's necessary to create a Paint
object.The android.graphics
framework divides drawing into two areas:-
What to draw, handled by
Canvas
An
example of Joystick view is zerokol.
3.2.16 Check Network connection
Add
permission:
<uses-permission
android:name="android.permission.ACCESS_NETWORK_STATE"></uses-permission>
ConnectivityManager connManager = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE);
NetworkInfo mWifi = connManager.getNetworkInfo(ConnectivityManager.TYPE_WIFI);
if (mWifi.isConnected()) {
// Do whatever
}
“getNetworkInfo”
is deprecated. Below is my code which takes user's setting of using
WIFI-only as mWifiOnly.
public Boolean networkAvailable(Context context) { ConnectivityManager cm=(ConnectivityManager)context.getSystemService(Context.CONNECTIVITY_SERVICE); NetworkInfo activeNetwork = cm.getActiveNetworkInfo(); boolean isConnected = activeNetwork != null && activeNetwork.isConnectedOrConnecting(); if(isConnected) { if(mWifiOnly) return activeNetwork.getType() == ConnectivityManager.TYPE_WIFI; else return true; } return false; }
3.2.17 Notification
Refer
to this.
Note, with Lollipop(API23) the icon turns to white, refer to this SO
and Android
5.0 changes.
3.2.18 Rich Text in TextView
Refer to
so
and this.
So either use Html.fromHtml()
or
use SpannableString,
ClickableSpan,
and ImageSpan.
3.2.19 Find the window contains a view
Refer
to this SO
and getWindowToken.
When using getWindowToken for hiden view or other purpose, refer to
this SO
and this SO.
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